Blokworld
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[Bug] Adapt Refresh Rate + Fullscreen resolution

2 posters

Go down

[Bug] Adapt Refresh Rate + Fullscreen resolution Empty [Bug] Adapt Refresh Rate + Fullscreen resolution

Post by S33m3 Fri Apr 29, 2011 8:11 am

It seems that you are "forcing" the refresh rate at 60, that's bad practice, you should list all modes supported by the adapter and use the returned information. (I have a 120hz monitor).

Same thing goes for the fullscreen resolution. (Even if now the default resolution is the desktop one is a starting point).

S33m3

Posts : 54
Join date : 2011-03-23

Back to top Go down

[Bug] Adapt Refresh Rate + Fullscreen resolution Empty Re: [Bug] Adapt Refresh Rate + Fullscreen resolution

Post by Slaihne Fri Apr 29, 2011 10:06 am

I need to revisit this side of things; the refresh rate and resizing stuff.

I did it at the start of the project, got it working and promptly forgot what all the code did Razz

It's my first DirectX project really too Razz
Slaihne
Slaihne

Posts : 264
Join date : 2011-03-17
Age : 56

Back to top Go down

[Bug] Adapt Refresh Rate + Fullscreen resolution Empty Re: [Bug] Adapt Refresh Rate + Fullscreen resolution

Post by S33m3 Fri Apr 29, 2011 10:21 am

Yeah and slimDX somethings is really a #{[}| !! Very Happy

S33m3

Posts : 54
Join date : 2011-03-23

Back to top Go down

[Bug] Adapt Refresh Rate + Fullscreen resolution Empty Re: [Bug] Adapt Refresh Rate + Fullscreen resolution

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum