Flesh Out Sounds and GFX
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Blokworld :: Development :: Status
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Flesh Out Sounds and GFX
Next up i'm going to fix some niggly issues with the current version. (Tidy up shaders, sort out fog properly, theres a few of them).
I'm also going to get some more sounds in there and fill out the block list again.
Then it's collision handling with the slopes and actually working them in properly to building / digging.
I'll also probably tweak the landscape. (I had to rework it for the taller world).
I'm also going to get some more sounds in there and fill out the block list again.
Then it's collision handling with the slopes and actually working them in properly to building / digging.
I'll also probably tweak the landscape. (I had to rework it for the taller world).
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 56
Re: Flesh Out Sounds and GFX
Just got a unified fog model finished and altered the water and model shaders to include the player light. The water and model shaders will be rewritten at some point to include pixel light effects so they are really only placeholders.
The new fog allows me to have a proper sky at last. I think i'm going to get the higher performance shaders knocked up so the other option on the GFX Options will actually do something, then i'm going to get a proper sky working, at least in some basic form.
The new fog allows me to have a proper sky at last. I think i'm going to get the higher performance shaders knocked up so the other option on the GFX Options will actually do something, then i'm going to get a proper sky working, at least in some basic form.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 56
Re: Flesh Out Sounds and GFX
Did some research on Mono.
Novell have a tool that integrates with Visual Studio and i've managed to get a few simple tools running in Mono (at least on Windows). It seems simple enough.
But, there seems to be a problem in that Novell has been bought over and Mono has been dropped (i think).
I'd like the server part of the game to be able to run under Linux since a hosted Linux server is generally cheaper than a hosted Windows server for anyone who wants to provide a permanent server.
I think i'll progress down the Mono route since it will be no effort to produce Windows 'binaries' if Mono is a dead-end. I don't intend to work in C++ or Java since i have very little hard experience in those languages let alone under Linux.
Novell have a tool that integrates with Visual Studio and i've managed to get a few simple tools running in Mono (at least on Windows). It seems simple enough.
But, there seems to be a problem in that Novell has been bought over and Mono has been dropped (i think).
I'd like the server part of the game to be able to run under Linux since a hosted Linux server is generally cheaper than a hosted Windows server for anyone who wants to provide a permanent server.
I think i'll progress down the Mono route since it will be no effort to produce Windows 'binaries' if Mono is a dead-end. I don't intend to work in C++ or Java since i have very little hard experience in those languages let alone under Linux.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 56
Re: Flesh Out Sounds and GFX
Doing some work on the low quality shader for the plain blocks.
With view distance set to max and only using the low quality shader i'm getting approx 270 fps ( no vertical synch). Changing over to the high quality shader gives approx 150 fps. At least on my GFX card this looks like a near doubling of performance for the lower quality shader.
With view distance set to max and only using the low quality shader i'm getting approx 270 fps ( no vertical synch). Changing over to the high quality shader gives approx 150 fps. At least on my GFX card this looks like a near doubling of performance for the lower quality shader.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 56
Re: Flesh Out Sounds and GFX
From what i have seen the development of your game is going well i honestly am impressed
GodOfDharkness- Posts : 15
Join date : 2011-08-08
Age : 34
Location : Tartarus
Blokworld :: Development :: Status
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