Version Available (Take 2)

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Re: Version Available (Take 2)

Post by J3lackRaven on Wed Aug 31, 2011 12:34 pm

Hy^^
First of all i must say this game looks so damn nice and the idea is Amazing.
keep on the great work because i really looking forward to this game.
Okay there are people that say "ohh another minecraft clone".
But be sure... there are many people who would support you including me.

but i have one question...
in the videos on your channel you show aliens and defense-towers.
is this content in the techtest which i downloaded or will it implemented in the next versions?


Greetz J3lacky

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Re: Version Available (Take 2)

Post by Slaihne on Wed Aug 31, 2011 1:18 pm

The aliens and defense towers are not in the Tech-Test. I'm working on polishing up the engine first before i concentrate on gameplay modes.
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Re: Version Available (Take 2)

Post by Avery767 on Wed Aug 31, 2011 6:38 pm

Hi, my video card is: NVIDIA GeForce7000m/nForce 610

Yes I have both DotNet40 and SlimXD .Net 40.

No there is no log.txt file in the directory...

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Re: Version Available (Take 2)

Post by Slaihne on Thu Sep 01, 2011 6:12 am

I had a look around and it seems this is a 5 to 6 year old laptop with integrated graphics. I read one post that seemed to suggest that it lacked Hardware Transform and Lighting.

I'm afraid it sounds like your hardware isn't totally compatible...

http://www.nvidia.com/object/mobogpu_nb_7series_specs.html

This only lists DirectX 9.0. I would have thought it would have listed DX 10 if it were supported <shrugs>.

You could try downloading the latest drivers and see if you get any joy from that, but it is just clutching at straw i'm afraid.

Sorry about that. Sad
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Re: Version Available (Take 2)

Post by Slaihne on Sun Sep 04, 2011 9:00 am

New release available. (download from same location)

Major Changes

Switch to deferred rendering.

This took quite a bit of effort but the big payoff is i now have available a potentially large number of dynamic lights.
I've currently only used these for build / dig animations and the player light. I only have point lights in atm but plan on getting spotlights up and running too.

Also, this has the potential to cripple some of your computers speed wise so i've added in some performance and info logging to see what is happening on your PC's.


Logging of performance and machine info.

I'm logging some info now, namely OS version, RAM, CPU. I also log some details about engine performance.
Engine performance is things like; how long to build a chunk, average frame rate etc.
Data will be logged when you log in, 5 seconds after you start a game and then every 5 minutes, or when you log out.
There is no personal information logged.

I've also added a basic scoring facility and have included a top 5 display, accessible from the start page.




Minor changes

Water has been improved, sky has been improved (still needs more work Sad ).

There are some new blocks, a few more keys you can redefine, and a mystery object to discover Smile


Oh, and the Non HD render path is probably broken atm. I'm not sure if anyone was using it and after researching some of the logged stats i will make a decision as to whether to keep it.


You may want to back up you original installation before installing this (or install it in a different folder).

I fully expect it to run like dog, but will be very happy if it doesn't.
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Re: Version Available (Take 2)

Post by Slaihne on Sun Sep 04, 2011 11:48 pm

I've noticed a problem with the distance moved recording so i've zeroed it until i get it sorted.
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Re: Version Available (Take 2)

Post by reDo on Thu Nov 24, 2011 9:27 am

I installed .NET4 and SlimDX also but when I try to run BlokWorld it says (picture)
My PC:AMD Athlon 64 2.41GHz, 2GB RAM, Radeon x1600 256MB, Windows XP Crying or Very sad
Please where is the problem?

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Re: Version Available (Take 2)

Post by Slaihne on Thu Nov 24, 2011 9:29 am

You need Windows 7 or Windows Vista since BlokWorld uses DirectX 10 (which is not available on XP).

Sad
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Re: Version Available (Take 2)

Post by reDo on Thu Nov 24, 2011 11:03 am

Thats very sad for me Crying or Very sad because it looks so beautiful, is it opensource?

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Update?

Post by croxxx on Thu Nov 24, 2011 1:01 pm

Hi Slaihne.
I've seen it's been quite a long time since the last update.
I'm curious what takes so much time to implement (multiplayer, enemies,...) or is it just a lack of time?
I hope I'll have the time to build something again soon...

Greets,
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Re: Version Available (Take 2)

Post by Slaihne on Fri Nov 25, 2011 8:19 am

Sorry reDo, it's not opensource.
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Re: Version Available (Take 2)

Post by Slaihne on Fri Nov 25, 2011 8:56 am

Hi Croxx,

I've been busy with my day job the last month or so so haven't had much time. Couple that with a dose of the flu that took a couple of weeks to shift properly and my time and energy has been wrecked Sad

I am still working on bits and bobs and hope to have a new release before Christmas.

Here's an example of the sloped blocks as they stand now.

http://blokworld.forumotion.co.uk/gallery/General-Images/More-Slopes-pic_18.htm

Every block can be sloped atm.
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Re: Version Available (Take 2)

Post by croxxx on Sat Nov 26, 2011 5:09 am

Wow, looks awesome (as usually Wink )!
I see grass and many slopes and stairs?!?(I will love those...)

Slaihne wrote:I am still working on bits and bobs and hope to have a new release before Christmas.
That would be an awesome "gift" Very Happy

Greets,
croxxx

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Re: Version Available (Take 2)

Post by powerzan on Sat Dec 10, 2011 5:50 am

Hello! I have problem when loading. I have Pentium IV 2,80Ghz, 4GB RAM, Nvidia Gefroce GT 440 and Windows 7 Enterprise. The problem is that: "Object reference is not set to an instance of an object."

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Re: Version Available (Take 2)

Post by Slaihne on Sat Dec 10, 2011 6:00 am

Hi Powerzan,

When does the issue occur?
Do you get to the login screen?
Does it happen as soon as you run it?
Have you installed the SlimDX runtime?
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Re: Version Available (Take 2)

Post by powerzan on Sat Dec 10, 2011 6:03 am

It happens on loading (excatly Model Blocks). And I have SlimDX installed.

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Re: Version Available (Take 2)

Post by powerzan on Sat Dec 10, 2011 6:14 am

And this is the log:

10Dec11 02:39:57|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\font\font1\ 2426
10Dec11 02:39:57|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\menus\bits\ 29
10Dec11 02:40:06|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\menus\images\ 9427
10Dec11 02:40:07|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\sky\ 36
10Dec11 02:40:11|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\color\ 871
10Dec11 02:40:11|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\full\ 649
10Dec11 02:40:12|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\norm\ 767
10Dec11 02:40:13|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Solid\spec\ 122
10Dec11 02:40:13|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Solid\hgt\ 95
10Dec11 02:40:13|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\emissive\ 0
10Dec11 02:40:15|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\noise\ 1678
10Dec11 02:40:15|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Caustics\ 49
10Dec11 02:40:16|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\liquid\ 977
10Dec11 02:40:16|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\sky\clouds\ 2
10Dec11 02:40:16|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\ 32
10Dec11 02:40:17|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\planets\ 351
10Dec11 02:40:17|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\stars\ 1
10Dec11 02:40:17|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\model\turrets\ 42
10Dec11 02:40:19|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\model\textures\ 1267
10Dec11 02:48:49|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\font\font1\ 193
10Dec11 02:48:50|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\menus\bits\ 48
10Dec11 02:48:59|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\menus\images\ 9238
10Dec11 02:49:00|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\sky\ 19
10Dec11 02:49:05|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\color\ 194
10Dec11 02:49:05|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\full\ 180
10Dec11 02:49:06|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\norm\ 202
10Dec11 02:49:06|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Solid\spec\ 392
10Dec11 02:49:06|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Solid\hgt\ 191
10Dec11 02:49:07|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\emissive\ 0
10Dec11 02:49:09|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\noise\ 2509
10Dec11 02:49:09|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Caustics\ 63
10Dec11 02:49:11|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\liquid\ 1290
10Dec11 02:49:11|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\sky\clouds\ 3
10Dec11 02:49:11|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\ 52
10Dec11 02:49:12|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\planets\ 440
10Dec11 02:49:12|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\stars\ 1
10Dec11 02:49:12|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\model\turrets\ 63
10Dec11 02:49:14|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\model\textures\ 1630
10Dec11 03:02:40|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\font\font1\ 167
10Dec11 03:02:40|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\menus\bits\ 48
10Dec11 03:02:48|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\menus\images\ 8361
10Dec11 03:02:49|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\sky\ 16
10Dec11 03:02:52|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\color\ 104
10Dec11 03:02:52|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\full\ 90
10Dec11 03:02:53|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\norm\ 114
10Dec11 03:02:53|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Solid\spec\ 87
10Dec11 03:02:53|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Solid\hgt\ 95
10Dec11 03:02:53|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\solid\emissive\ 0
10Dec11 03:02:55|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\noise\ 1746
10Dec11 03:02:55|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\Caustics\ 53
10Dec11 03:02:56|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\block\liquid\ 853
10Dec11 03:02:56|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\sky\clouds\ 1
10Dec11 03:02:56|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\ 25
10Dec11 03:02:57|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\planets\ 382
10Dec11 03:02:57|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\particle\stars\ 1
10Dec11 03:02:57|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\model\turrets\ 58
10Dec11 03:02:59|Time | C:\Users\Žan\Desktop\Block Engine\assets\gfx\model\textures\ 1274

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Re: Version Available (Take 2)

Post by Slaihne on Sat Dec 10, 2011 6:24 am

When you get the error, is there a "Show details" button you can click?

Could you paste that here please so i can maybe see where the error occurs?

rgds

David
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Re: Version Available (Take 2)

Post by powerzan on Sat Dec 10, 2011 6:33 am

There is not any Show details button, and when I click OK button, loading form crashes.

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Re: Version Available (Take 2)

Post by croxxx on Sat Dec 10, 2011 7:58 am

It could be a problem of characters in your user name powerzan...
As I can see it is
Žan
Maybe that causes the problem.

Greets,
croxxx

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Re: Version Available (Take 2)

Post by powerzan on Sat Dec 10, 2011 8:03 am

Ok thanks, now it works Smile. By the way - you should fix it Smile

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Re: Version Available (Take 2)

Post by powerzan on Sat Dec 10, 2011 8:13 am

And now, I have one more problem. Game just not fit to my screen that is 1024 x 768

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Re: Version Available (Take 2)

Post by Slaihne on Wed Jan 04, 2012 11:21 am

I thought i'd stick up the current version for you guys to try.

It's available from the same location as linked in the first post.


There are a number of things changed and some in progress.

The bad...

Landscape is currently being reworked to give better sense of different types it's very bare and a bit weird at the moment.
The map is still showing the old landscape, just use it as a way of seeing where you've built and not what the landscape is like.
Water is turned off due to the landscape changes.
There's something screwy going on with the lighting on the 4th selector section. The lights should still show correctly in the world though.
There's a new save format now, so your old maps will not work with this version (clear out the testsave folder if you're putting this in the same location).
The save format is pretty experimental and may have bugs, let me know if you see any.
No proper slope collisions.


The Good

The new save format is huuuugely smaller.
Slopes now a first class citizen in terms of building / landscape.
You can build slopes. Select the style of slope you want by clicking on the lower area and then use the rotate keys to rotate.
These keys are redefinable on the controls customisation section.
You should be able to see a ghost image of the sloped block you are about to build.
Every block (except those that are models) can be sloped.


Try out the slopes and try building some stuff.
I've worked for ages on making sure there are no light leaks but i bet i've missed some combos so let me know if you you get light leaking where it shouldn't be.
Or light NOT filling into an area it should be filling.

I've done quite a bit of work on a server and am working on that side at the moment.

Have fun and take care.
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Re: Version Available (Take 2)

Post by ArchiDevil on Wed Jan 04, 2012 1:00 pm

What about new landscape system? Can you describe this?

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Re: Version Available (Take 2)

Post by Slaihne on Thu Jan 05, 2012 3:37 am

In terms of the landscape i am working on the following path...

I use simplex noise to categorise regions as being one of a few main types of lanscape. plain, swamp, desert, mountain etc.

The tricky part was getting the areas to blend in together. You don't want mountains getting suddenly cut off as they transition into desert or plains or else all the mountains will be surrounded by cliffs all the time.

It's nothing special really just a slightly different way of doing it. I'm not happy with the actual content of each region. The mountains are far to uniform for my liking and need more variation.

But the main thing i'm interested in here is how the sloped blocks work for you guys and all the lighting issues that go with them.
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Re: Version Available (Take 2)

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