[ERROR] DXGI_ERROR_DEVICE_REMOVED
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[ERROR] DXGI_ERROR_DEVICE_REMOVED
As the title says I always get an error when trying to start the game.
After 15 seconds white window, the following message appears:
Maybe this helps: http://msdn.microsoft.com/en-us/library/bb509553%28v=vs.85%29.aspx
Because I don't understand that much of coding I can't say more...
My System:
Intel Pentium D 820 2.8 GHz x2
Radeon HD 2600 AGP
2 GB RAM
Win 7 64-Bit
After 15 seconds white window, the following message appears:
A quick look in Google and I found out it might be caused by an error in the program.DXGI_ERROR_DEVICE_REMOVED: Hardware device removed. (-2005270523)
Maybe this helps: http://msdn.microsoft.com/en-us/library/bb509553%28v=vs.85%29.aspx
Because I don't understand that much of coding I can't say more...
My System:
Intel Pentium D 820 2.8 GHz x2
Radeon HD 2600 AGP
2 GB RAM
Win 7 64-Bit
croxxx- Posts : 43
Join date : 2011-03-24
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
I'm pretty sure this is related to running out of video ram. I'll try to get a version with lower rez textures uploaded to see if it works for you.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
Oh thanks!
That's what I call fast support ;-)
Originally I thought 512MB would be enough...
Greets,
croxxx
That's what I call fast support ;-)
Originally I thought 512MB would be enough...
Greets,
croxxx
croxxx- Posts : 43
Join date : 2011-03-24
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
hehe, i'm not positive it's the video ram thing, but it's woirth a shot
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
try downloading this new exe and plonking it in the folder you unzipped the engine to, then try running it.
http://www.blokworld.co.uk/blokworld_croxxx.exe
I've halved the rez of the solid textures but it shouldn't really make that much of a difference. I've also added some loggin on the init process so that i can tell what's going on.
When it errors again, could you post the log.txt or let me know if it is missing please.
http://www.blokworld.co.uk/blokworld_croxxx.exe
I've halved the rez of the solid textures but it shouldn't really make that much of a difference. I've also added some loggin on the init process so that i can tell what's going on.
When it errors again, could you post the log.txt or let me know if it is missing please.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
It's definately a memory problem. I've been a tad wasteful in allocating texture arrays i've discovered. How does around 256MB of blank space allocated sound to you?
I'll get this cleaned up and upload a new version of the exe this evening.
I'll get this cleaned up and upload a new version of the exe this evening.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
Thank you!
Also the new version you uploaded for me doesn't work.
So I hope the new new will
Also the new version you uploaded for me doesn't work.
So I hope the new new will
croxxx- Posts : 43
Join date : 2011-03-24
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
Okay, i've reworked the texture loading so it uses a central routine to
load pretty much all the textures. It also keeps a track of the ram used
and is more efficient also.
You can download the update version from...
http://www.blokworld.co.uk/techtest1.zip
It's a complete download since some textures were renamed.
It's also available at the original link, but sometimes the file can be cached somewhere along the line, hence the new one also.
Try it and see if it solves this problem (it did on another PC i have access to that had the same problem)
load pretty much all the textures. It also keeps a track of the ram used
and is more efficient also.
You can download the update version from...
http://www.blokworld.co.uk/techtest1.zip
It's a complete download since some textures were renamed.
It's also available at the original link, but sometimes the file can be cached somewhere along the line, hence the new one also.
Try it and see if it solves this problem (it did on another PC i have access to that had the same problem)
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
It works!
Thank you very much!
This is it! Now it works fine!
But the controls are a bit strange.
Here is an example how you could improve it:
Look around: Moving mouse (without having to press rmb)
Build: Maybe with right mouse button
In Freemove: I missed a possibility to go straight upward (Maybe space)
And I also found my first bug...
I went under sea and found some blocks on the ground that were not water-filled but should be...
I digged down and built a little tunnel. It didn't get filled...
Then I removed a sand block next to one of those empty blocks - my tunnel was flooded.
This is it! Now it works fine!
But the controls are a bit strange.
Here is an example how you could improve it:
Look around: Moving mouse (without having to press rmb)
Build: Maybe with right mouse button
In Freemove: I missed a possibility to go straight upward (Maybe space)
And I also found my first bug...
I went under sea and found some blocks on the ground that were not water-filled but should be...
I digged down and built a little tunnel. It didn't get filled...
Then I removed a sand block next to one of those empty blocks - my tunnel was flooded.
croxxx- Posts : 43
Join date : 2011-03-24
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
I'm still not sure about the controls. I want to have a mouse pointer moving around since i want the user to be able to click on stuff in the interface for things like routing power, activating defences etc. So i don't want the default mode to be 'mouselook'
I'm not sure what you mean by the straight up thing? You can look up 90 degrees and fly in that direction.
I know about the sea thing. I increased the depth of the sea without setting the sea fill level down to the same depth. It doesn't get filled in after the fact because i haven't got the code in to pick up blocks that need processed unless you alter a block directly beside them.
I'll fix the depth thing now while i remember.
Oh, btw, do you have trees or white sticks?
I'm not sure what you mean by the straight up thing? You can look up 90 degrees and fly in that direction.
I know about the sea thing. I increased the depth of the sea without setting the sea fill level down to the same depth. It doesn't get filled in after the fact because i haven't got the code in to pick up blocks that need processed unless you alter a block directly beside them.
I'll fix the depth thing now while i remember.
Oh, btw, do you have trees or white sticks?
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
OK, but could there be some alternative viewing mode?
Looking up and flying is sometimes a bit too complicated
I see white sticks...
Looking up and flying is sometimes a bit too complicated
I see white sticks...
croxxx- Posts : 43
Join date : 2011-03-24
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
hehe, i got a 'sixth sense' shiver there
I would intend for the keyboard and mouse to be customisable, but that will come much later down the road.
I would intend for the keyboard and mouse to be customisable, but that will come much later down the road.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
Slaihne wrote:I'm still not sure about the controls. I want to have a mouse pointer moving around since I want the user to be able to click on stuff in the interface for things like routing power, activating defences etc. So I don't want the default mode to be 'mouselook'
Well, I completely understand that, but DarkRP in Garry's Mod, had a similar quarrel. They solved it so that if you press F3, I think it is, it brings up the mouse pointer until you press F3 again, however mouselook is default. Perhaps a control setting swapping between the 2. Hm....
Edit: Oh crap! I just realized you just said basically my solution !
Kilkun- Posts : 7
Join date : 2011-04-28
Re: [ERROR] DXGI_ERROR_DEVICE_REMOVED
hehe,
No worries.
A friend of mine suggested doing the 'toggle' thing between mouselook and curesor movement so i'll probably have that as a control customisation option.
No worries.
A friend of mine suggested doing the 'toggle' thing between mouselook and curesor movement so i'll probably have that as a control customisation option.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
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