Version Available (Take 2)
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powerzan
reDo
J3lackRaven
Avery767
Solidfire
GodOfDharkness
marcynhow
MrFast
Tryout
adam108
Tamloo
CheapAsHell~
croxxx
elijahpederson
Slaihne
19 posters
Page 4 of 4
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Re: Version Available (Take 2)
Nice new release.
I like the new terrain and spawned next to a mountain.
I think a castle would fit in there nicely...
As far as I see there are no lighting problems.
But there is a problem with the light previews in inventory (Displayed as some strange sloped military thing).
A function to "clone" the selected block would be perfect for building (Function that selects the looked at block in inventory).
Also a torch block would be nice (for castles ).
Greets,
croxxx
I like the new terrain and spawned next to a mountain.
I think a castle would fit in there nicely...
As far as I see there are no lighting problems.
But there is a problem with the light previews in inventory (Displayed as some strange sloped military thing).
A function to "clone" the selected block would be perfect for building (Function that selects the looked at block in inventory).
Also a torch block would be nice (for castles ).
Greets,
croxxx
croxxx- Posts : 43
Join date : 2011-03-24
Re: Version Available (Take 2)
I love this game, but I have a few questions about the future of it. Not expecting anything in the immediate future, just looking down the road.
Multiplayer: will tis be coming soon?
Decorations: Any current plans to add anything like decorations? Stuff like chairs, beds, tables, ect.
Crafting: will this exist? If yes will you add tools to the game as well?
Monsters: will you ever add randomly spawning, hostile NPCs of some kind?
Technology: I see in some of the blocks a sort of... scifi feel. Are you considering things like doors and lights to go on a circuit? (like MineCraft has Redstone)
That's all for now. I may have more questions later, and keep up the game, I'm looking forward to playing with a couple friends on it.
And for the point of this topic, which I so blatantly ignored for some reason, the new update is great, and I'm glad you're working on redoing terrain. I can't wait to see water and trees.
Multiplayer: will tis be coming soon?
Decorations: Any current plans to add anything like decorations? Stuff like chairs, beds, tables, ect.
Crafting: will this exist? If yes will you add tools to the game as well?
Monsters: will you ever add randomly spawning, hostile NPCs of some kind?
Technology: I see in some of the blocks a sort of... scifi feel. Are you considering things like doors and lights to go on a circuit? (like MineCraft has Redstone)
That's all for now. I may have more questions later, and keep up the game, I'm looking forward to playing with a couple friends on it.
And for the point of this topic, which I so blatantly ignored for some reason, the new update is great, and I'm glad you're working on redoing terrain. I can't wait to see water and trees.
firewoven- Posts : 2
Join date : 2012-01-08
Re: Version Available (Take 2)
OK, after a bit of playing here some feedback.
New Blocktypes (slopes, stairs, etc.): Great!
Lighting: No Problems so far...
Performance: Here some work is needed.
If you build (or destroy) near the character the game becomes quite laggy.
I think it's because of the shown effect.
Greets,
croxxx
New Blocktypes (slopes, stairs, etc.): Great!
Lighting: No Problems so far...
Performance: Here some work is needed.
If you build (or destroy) near the character the game becomes quite laggy.
I think it's because of the shown effect.
Greets,
croxxx
croxxx- Posts : 43
Join date : 2011-03-24
Re: Version Available (Take 2)
Hi Firewoven,
Multiplayer should be coming soon. It's what i'm currently working on.
Croxx :
I know that it can get a bit slow when you're building / digging close up. It's because the lights that show during these operations basically all become full screen, thus lot's of pixel operations. I'll probably put some sort of detection that knows when you're close to the site of building / digging and reduce the number of lights correspondingly.
I'm glad no-one has had problems with the lighting. It has all basically been redone and had me tearing my hair out for ages.
Has anyone had any issues with saving not working. The compression scheme i used wasn't tested very well before i put up the latest version so there's probably the odd bug or two in there.
Multiplayer should be coming soon. It's what i'm currently working on.
Croxx :
I know that it can get a bit slow when you're building / digging close up. It's because the lights that show during these operations basically all become full screen, thus lot's of pixel operations. I'll probably put some sort of detection that knows when you're close to the site of building / digging and reduce the number of lights correspondingly.
I'm glad no-one has had problems with the lighting. It has all basically been redone and had me tearing my hair out for ages.
Has anyone had any issues with saving not working. The compression scheme i used wasn't tested very well before i put up the latest version so there's probably the odd bug or two in there.
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: Version Available (Take 2)
I've not noticed issues with saving, but I've only reloaded in the same area once. So I don't know for sure.
firewoven- Posts : 2
Join date : 2012-01-08
BUG help>.<
you have made a butiful game here and i am wantig to play this master piece realy badly
I have followed all of you steps precisely to make game work.
Radeon x1300/x1550 series
AMD Athlon(tm) 64 Processor 3200+
Windows 7 ultimate
I have followed all of you steps precisely to make game work.
Radeon x1300/x1550 series
AMD Athlon(tm) 64 Processor 3200+
Windows 7 ultimate
REAPER- Posts : 2
Join date : 2012-04-23
Re: Version Available (Take 2)
I Googled your video card and it looks like it may not support DirectX 10.
You could try updating your video drivers, but it may not help.
Sorry
You could try updating your video drivers, but it may not help.
Sorry
Slaihne- Posts : 264
Join date : 2011-03-17
Age : 57
Re: Version Available (Take 2)
aw this sucks >.< hopefully i can find a modded directx for my video card
thanks for the help
could you possibly make the game more compatible on a wider rang if isnt to much of a hashel if it is than you dont have to but if you are planing on selling this as a product i will buy this
thanks for the help
could you possibly make the game more compatible on a wider rang if isnt to much of a hashel if it is than you dont have to but if you are planing on selling this as a product i will buy this
REAPER- Posts : 2
Join date : 2012-04-23
Re: Version Available (Take 2)
Right. This engine needs really more optimization. DirectX 10 and 512 MB VRAM for block-based game? DirectX 9 and 128 MB VRAM should be "normal" for this engine.REAPER wrote:aw this sucks >.< hopefully i can find a modded directx for my video card
thanks for the help
could you possibly make the game more compatible on a wider rang if isnt to much of a hashel if it is than you dont have to but if you are planing on selling this as a product i will buy this
kamild1996- Posts : 1
Join date : 2012-06-09
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Fri Jul 01, 2016 7:25 am by croxxx
» Source?
Thu Jul 12, 2012 9:55 am by raistlinthewiz
» Version Available (Take 2)
Sat Jun 09, 2012 3:23 am by kamild1996
» Terrain Rendering Bug
Thu May 17, 2012 8:07 am by sackboy789
» Mystery Block!
Thu Mar 29, 2012 4:42 am by Corvin73
» Your procedural tree/plant seeding technique?
Sat Mar 24, 2012 3:10 am by Slaihne
» Voxeliq project
Wed Mar 07, 2012 4:25 am by raistlinthewiz
» What is a Tech-Test?
Wed Jan 18, 2012 12:32 pm by joeydmars
» Images
Fri Jan 06, 2012 6:02 am by croxxx