Pixel Shaders

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Pixel Shaders

Post by Slaihne on Mon May 30, 2011 2:17 pm

I've been doing some work with pixel shaders.

http://www.youtube.com/watch?v=iynI-QcOtig

I'll try to get this rolled up with the slopes for a new downloadable version this weekend.
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Re: Pixel Shaders

Post by Tamloo on Fri Jun 03, 2011 11:19 am

Wow! It keeps looking better and better! I can't wait for the next downloadable version!
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Re: Pixel Shaders

Post by Slaihne on Fri Jun 03, 2011 11:37 am

Ta,

I'm currently working on a few tools to ease the management of the extra sets of textures i now have for each tile. I now have a coloured specular map, a heightmap and a normal map on top of the normal colour map.

I've got the compression pretty much nailed and am taking the opportunity to revamp all my tiles at 1024x1024 pixels each. This pushes the total tex memory requirement to 500 megabytes but this will be the top end of the detail spectrum, with players able to select lower settings.

I have shadow bump mapping with specular and parallax mapping going on and it looks quite good close up, especially with the high rez textures.

One thing i've learnt is develop your art assets at higher resolution than you think you will need. You can always scale down Wink

Here's an image of a close up of a block in game currently at highest rez.

http://blokworld.forumotion.co.uk/gallery/General-Images/Close-Up-pic_11.htm
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Re: Pixel Shaders

Post by Tamloo on Fri Jun 03, 2011 12:13 pm

Slaihne wrote:
Here's an image of a close up of a block in game currently at highest rez.

http://blokworld.forumotion.co.uk/gallery/General-Images/Close-Up-pic_11.htm
Wow!!! Looks awesome!

I have a quick question, are the controls ever going to be a bit simplified so I don't have to right click to move the camera? I find that king of tedious to do, especially if I were to play the game on a touch pad.
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Re: Pixel Shaders

Post by Slaihne on Fri Jun 03, 2011 12:58 pm

Player movement will be getting worked on very soon. It's a consequence of the slopes. So i will be fixing the collisions and will also take a look at controls too.
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Re: Pixel Shaders

Post by Tamloo on Fri Jun 03, 2011 6:08 pm

Slaihne wrote:Player movement will be getting worked on very soon. It's a consequence of the slopes. So i will be fixing the collisions and will also take a look at controls too.
Alright, sounds good!
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Re: Pixel Shaders

Post by Negeator on Sat Jun 04, 2011 7:35 pm

Wow, with high resolution and mapping your engine looks amazing!
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